Shaders are available because OpenGL 2.1 is supported. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. OpenGL: GeForce GTX 1070/PCIe/SSE2 GL version 4.6.0 NVIDIA 436.48, NVIDIA Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation Java Version: 1.8.0_221, Oracle Corporation Operating System: Windows 10 (x86) version 10.0 I bet Cylons wouldn't have this problem.
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